Illustrative Rendering, Visualization, and Human-Computer Interaction > AVIZ > Inria Saclay > Inria

Silhouette/Contour Detection on Polygonal Models

Description:

Generating object silhouettes/contours lies at the heart of non-photorealism. This article surveys algorithms for computing polygonal model silhouettes/contours to help find the optimal approach for developers' specific needs. In particular, we distinguish between image-space, hybrid, and object-space techniques and investigate their respective suitability for stylization. For this purpose also speed-up techniques to object-space silhouette extraction techniques are described.

Paper download:  (1.7 MB)

Demo:

Some of the silhouette detection techniques can be seen in this tool:

Main Reference:

Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, and Thomas Strothotte (2003) A Developer’s Guide to Silhouette Algorithms for Polygonal Models. IEEE Computer Graphics and Applications, 23(4):28–37, July/August 2003.   doi
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BibTeX entry:


@ARTICLE{Isenberg:2003:ADG, author = {Tobias Isenberg and Bert Freudenberg and Nick Halper and Stefan Schlechtweg and Thomas Strothotte}, title = {A Developer's Guide to Silhouette Algorithms for Polygonal Models}, journal = {IEEE Computer Graphics and Applications}, year = {2003}, volume = {23}, number = {4}, month = jul # {/} # aug, pages = {28--37}, doi = {10.1109/MCG.2003.1210862}, doi_url = {https://doi.org/10.1109/MCG.2003.1210862}, url = {https://tobias.isenberg.cc/VideosAndDemos/Isenberg2003ADG}, url2 = {https://tobias.isenberg.cc/VideosAndDemos/Isenberg2002SSA}, pdf = {https://tobias.isenberg.cc/personal/papers/Isenberg_2003_ADG.pdf}, }

This work was done at the Department of Simulation and Graphics at the University of Magdeburg, Germany.