A Tangible Volume for Portable 3D Interaction
We present a new mixed reality approach to achieve tangible object manipulation with a single, fully portable, and self-contained device. Our solution is based on the concept of a “tangible volume.” We turn a tangible object into a handheld fish-tank display. Our approach, however, goes beyond traditional fish-tank VR in that it can be viewed from all sides, and that the tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them and to manipulate them in 3D space. We investigate this concept with a user study to evaluate the intuitiveness of using a tangible volume for grasping and manipulating virtual objects. The results show that a majority of participants spontaneously understood the idea of grasping a virtual object “through” the tangible volume.
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|Paul Issartel, Lonni Besançon, Tobias Isenberg, and Mehdi Ammi (2016) A Tangible Volume for Portable 3D Interaction. In Adjunct Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR, September 19–23, Merida, Mexico). Los Alamitos. IEEE Computer Society, pages 215–220, 2016. Also see the arXiv.org report.|| doi|
|Paul Issartel, Lonni Besançon, Tobias Isenberg, and Mehdi Ammi (2016) A Tangible Volume for Portable 3D Interaction. Technical report 1603.02642, arXiv.org, March 2016. Also see the paper at ISMAR 2016.|| pdf|