Skeleton Extraction for Polygonal Models
Skeletons are used to capture the essence of shapes. For 3D boundary representations in the form of polygonal meshes, skeletons can be created in the form of internal skeletons or as external skeletons on the surface of the meshes. This work describes techniques to extract these shape descriptors and demonstrates applications such as shape matching and shape compression.
Thesis download: (1.7 MB)
Paper download: (3.1 MB)
The internal skeleton extraction technique is implemented in this tool:
- Silhouette generation and stylization demo v1.3 (Win32, 3.7 MB)
- Models to be used with the demo (2.2 MB)
|Tobias Isenberg (2004) Capturing the Essence of Shape of Polygonal Meshes. Doctoral thesis, Otto-von-Guericke University of Magdeburg, Germany, 2004.|
This work was done at the Department of Simulation and Graphics at the University of Magdeburg, Germany.