A Survey of Digital Stippling
Description:
In this article we survey techniques for the digital simulation of hand-made stippling—one of the core techniques developed within non-photorealistic/expressive rendering. Over the years, a plethora of automatic or semi-automatic stippling algorithms have been proposed. As part of this expanding field of research, techniques have been developed that not only push the boundaries of traditional stippling but that also relate to other processes or techniques. Our general goal in this survey is thus to increase our understanding of both hand-made and computer-assisted stippling. For this purpose we not only provide an overview of the work on digital stippling but also examine its relationship to traditional stippling and to related fields such as halftoning. Finally, we propose several directions of future work in the field.
Paper download: (55.4 MB)
Demo:
You can download a demo of StippleShop (for Windows–x64 and Linux–64bit; 78.4MB) and try it out for yourself. The code is also available on GitHub.
Additional Material:
- comparison of different stippling techniques (PDF, 53MB)
Cross-References:
See our other work on stippling:
- drawing characteristics for reproducing traditional hand-made stippling
- book chapter on stippling and halftoning
- example-based stippling using a scale-dependent grayscale process
- stippling by example
- measuring stipple aesthetics in hand-drawn and computer-generated images
- study of NPR results including stippling
- line stippling
References:
Domingo Martín, Germán Arroyo, Alejandro Rodríguez, and Tobias Isenberg (2017) A Survey of Digital Stippling. Computers & Graphics, 67:24–44, October 2017. |
This work was done at and in collaboration with the Computer Graphics Group at the University of Granada, Spain.