Illustrative Rendering, Visualization, and Human-Computer Interaction > AVIZ > Inria Saclay / Université Paris-Saclay > Inria

Collaborative Work in Augmented Reality: A Survey



In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is used in medicine, education, games, navigation, maintenance, product design, and visualization, in both single-user and multi-user scenarios. Multi-user AR has received limited attention from researchers, even though AR has been in development for more than two decades. We present the state of existing work at the intersection of AR and Computer-Supported Collaborative Work (AR-CSCW), by combining a systematic survey approach with an exploratory, opportunistic literature search. We categorize 65 papers along the dimensions of space, time, role symmetry (whether the roles of users are symmetric), technology symmetry (whether the hardware platforms of users are symmetric), and output and input modalities. We derive design considerations for collaborative AR environments, and identify under-explored research topics. These include the use of heterogeneous hardware considerations and 3D data exploration research areas. This survey is useful for newcomers to the field, readers interested in an overview of CSCW in AR applications, and domain experts seeking up-to-date information.

Paper download:  (6.4 MB)


Mickael Sereno, Xiyao Wang, Lonni Besançon, Michael J. McGuffin, and Tobias Isenberg (2021) Collaborative Work in Augmented Reality: A Survey. IEEE Transactions on Visualization and Computer Graphics, 27, 2021. To appear.

BibTeX entry:

@ARTICLE{Sereno:2021:CWA, author = {Mickael Sereno and Xiyao Wang and Lonni Besan{\c{c}}on and Michael J. McGuffin and Tobias Isenberg}, title = {Collaborative Work in Augmented Reality: A Survey}, journal = {IEEE Transactions on Visualization and Computer Graphics}, year = {2021}, volume = {27}, doi = {10.1109/TVCG.2020.3032761}, doi_url = {}, oa_hal_url = {}, url = {}, pdf = {}, }