Dates
- February 3: extra, Scientific Visualization Lecture
- Feb. 20: 13h30–16h30
- Feb. 24: 13h30–16h30
- Feb. 27: 13h30–16h30
- March 1: 13h30–16h30
- March 3: 13h30–16h30
- March 6: 13h30–16h30
- March 10: 13h30–16h30
Please check the room assignment before each meeting.
Lectures
- advanced illumination models and BRDFs (February 24)
(Karray Yassine and Es-souabni Karim)
- Blinn-Phong model
- Cook-Torrance model
- Gooch model
- BRDFs: measurement and use in illumination models
- shadow computation in photorealistic CG (February 27)
(Hermann-Kevin GUIDI and Walid DABACHINE)
- shadow volumes
- how to efficiently compute them
- soft shadows
- sub-surface scattering (March 1)
(Olivier Wavrin and Tristan LE NAIR)
- principle
- models for computation
- use in modern games (?)
- real-time raytracer on the GPU (March 3)
(Amirali Ghazi and Xu Yanzhe)
- principle
- hardware implementation
- current performance levels, current limitations
- outlook for the next few years
- image-based rendering (March 6)
(Narjiss Aissaoui and Thomas Dupré)
- principle
- how to get to views from arbitrary points of view
- how to deal with limitations of the source images (different illumination ...)
- practical application scenarios
- voxels and volume rendering
- voxel models
- maximum intensity projection
- direct volume rendering
- example applications (visualization)
- GPU support
- e-mail me if you would like to propose a different topic