Dates
- February 3: extra, Scientific Visualization Lecture
 - Feb. 20: 13h30–16h30
 - Feb. 24: 13h30–16h30
 - Feb. 27: 13h30–16h30
 - March 1: 13h30–16h30
 - March 3: 13h30–16h30
 - March 6: 13h30–16h30
 - March 10: 13h30–16h30
 
Please check the room assignment before each meeting.
Lectures
- advanced illumination models and BRDFs (February 24)
 (Karray Yassine and Es-souabni Karim)
- Blinn-Phong model
 - Cook-Torrance model
 - Gooch model
 - BRDFs: measurement and use in illumination models
 
 - shadow computation in photorealistic CG (February 27)
 (Hermann-Kevin GUIDI and Walid DABACHINE)
- shadow volumes
 - how to efficiently compute them
 - soft shadows
 
 - sub-surface scattering (March 1)
 (Olivier Wavrin and Tristan LE NAIR)
- principle
 - models for computation
 - use in modern games (?)
 
 - real-time raytracer on the GPU (March 3)
 (Amirali Ghazi and Xu Yanzhe)
- principle
 - hardware implementation
 - current performance levels, current limitations
 - outlook for the next few years
 
 - image-based rendering (March 6)
 (Narjiss Aissaoui and Thomas Dupré)
- principle
 - how to get to views from arbitrary points of view
 - how to deal with limitations of the source images (different illumination ...)
 - practical application scenarios
 
 - voxels and volume rendering
- voxel models
 - maximum intensity projection
 - direct volume rendering
 - example applications (visualization)
 - GPU support
 
 - e-mail me if you would like to propose a different topic