Week
| Topic lecture
|
1
| Short recap of basic CG; advanced illumination models and BRDFs
|
2
| Global illumination: raytracing and radiosity
|
3
| Hardware-based CG/shaders; real-time raytracing on the GPU
|
4
| Shadow computation; sub-surface scattering
|
5
| Curves and surfaces, subdivision; image-based rendering
|
6
| Non-photorealistic rendering
|
7
| Volume rendering, techniques in scientific visualization
|
8
| Backup slot and/or question session
|
See these slides for a more graphical overview of the class.