|  Week
 |  Topic lecture
 | 
|  1
 |  Short recap of basic CG; advanced illumination models and BRDFs
 | 
|  2
 |  Global illumination: raytracing and radiosity
 | 
|  3
 |  Hardware-based CG/shaders; real-time raytracing on the GPU
 | 
|  4
 |  Shadow computation; sub-surface scattering
 | 
|  5
 |  Curves and surfaces, subdivision; image-based rendering
 | 
|  6
 |  Non-photorealistic rendering
 | 
|  7
 |  Volume rendering, techniques in scientific visualization
 | 
|  8
 |  Backup slot and/or question session
 | 
See these slides for a more graphical overview of the class.