| 
         
          
          Readings
          
         
Suggested readings for 3rd edition of the book
|  Week
 |  Reading
 |  |  1
 |  8.1.1 Rasterization; 6.1 2D Linear Transformations; 6.3 Translation
 |  |  2
 |  16.3 Space Partitioning; 16.5 Constructive Solid Geometry; 6.2 3D Linear Transformations; 4.2 Perspective; 7 Viewing
 |  |  3
 |  8.2.3 Z-Buffer; 3.7 Simple Antialiasing; 4.5 Shading; 10.1 Diffuse Shading; 10.2 Phong Shading
 |  |  4
 |  11 Texture Mapping; 21 Color; Maureen Stone. Representing Colors as Three Numbers. CG&A 25(4): 78–85, 2005. (PDF here)
 |  |  5
 |  8.1.3–8.1.6 Clipping
 |  |  6
 |  4 Raytracing for basics, 13 More Raystracing for details; 24 Global Illumination
 |  |  7
 |  15 Curves; 16.1–16.2 Implicit Functions etc.
 |   
Suggested readings for 2nd edition of the book
|  Week
 |  Reading
 |  |  1
 |  3.5 Line Drawing; 6.1 Basic 2D Transformations; 6.3 Translation
 |  |  2
 |  6.2 Basic 3D Transformations; 7 Viewing
 |  |  3
 |  8.2 Z-Buffer; 3.7 Simple Antialiasing; 9.1 Diffuse Shading; 9.2 Phong Shading
 |  |  4
 |  11 Texture Mapping; 20 Color; Maureen Stone. Representing Colors as Three Numbers. CG&A 25(4): 78–85, 2005. (PDF here)
 |  |  5
 |  12.1 Clipping
 |  |  6
 |  10 Raytracing (10.1–10.4 for basics, rest for details); 23 Global Illumination
 |  |  7
 |  15 Curves; 2.7 3D Implicit Surfaces
 |   
 
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