Lectures
This is a list of slides used in the lectures (the numbers do not correspond to the lecture numbers, they are just the sequence in which the slides were used). Future slides will be posted after each of the lectures.
The slides will be added after each lecture.
- Introduction
- Basic CG Refreshing
- Advanced Illumination & BRDF
- Global Illumination
- Graphics Hardware
- Realtime Raytracing on the GPU
- Shadow Computation
- Subsurface Scattering
- Curves and Surfaces
Lab sessions
- Lab session 1 (Introduction)
- Lab session 2 (Additional buffers and geometry, optical laws)
- Lab session 3 (Optical laws, anti-aliasing, camera)
The slides will be added after each lab session.