| Week
| Topic lecture
|
| 1
| Short recap of basic CG; advanced illumination models and BRDFs
|
| 2
| Global illumination: raytracing and radiosity
|
| 3
| Hardware-based CG/shaders; real-time raytracing on the GPU
|
| 4
| Shadow computation; sub-surface scattering
|
| 5
| Curves and surfaces, subdivision; image-based rendering
|
| 6
| Non-photorealistic rendering
|
| 7
| Volume rendering, techniques in scientific visualization
|
| 8
| Backup slot and/or question session
|
See these slides for a more graphical overview of the class.