| Week/slot
| Topic lecture
|
| 1
| Short recap of basic CG; advanced illumination models and BRDFs; Global illumination: raytracing
|
| 2
| Global illumination: radiosity; Hardware-based CG/shaders; real-time raytracing on the GPU
|
| 3
| Shadow computation; sub-surface scattering; Shadow computation; sub-surface scattering
|
| 4
| image-based rendering; Non-photorealistic rendering
|
| 5
| Volume rendering, techniques in scientific visualization
|
| 6
| Exam
|
See these slides for a more graphical overview of the class.