Polytech Extension
Lectures
- Monday, Feb. 8, 1400—1700: advanced illumination models and BRDFs (Darkaoui & Trimolet)
- Blinn-Phong model
- Cook-Torrance model
- Gooch model
- BRDFs: measurement and use in illumination models
- Monday, Feb. 8, 1400—1700: shadow computation in photorealistic CG (Toavina Rakotomanga)
- shadow volumes
- how to efficiently compute them
- soft shadows
- Monday, Feb. 15, 1400—1700: sub-surface scattering (Cabaret & Gramain)
- principle
- models for computation
- use in modern games (?)
- Wednesday, Feb. 17, 1400—1700: real-time raytracer on the GPU (Young & Laget)
- principle
- hardware implementation
- current performance levels, current limitations
- outlook for the next few years
- Monday, Feb. 29, 1400—1700: image-based rendering (Samba & Vilcot)
- principle
- how to get to views from arbitrary points of view
- how to deal with limitations of the source images (different illumination ...)
- practical application scenarios
- Wednesday, Mar. 2, 1400—1700: voxels and volume rendering (Castelain & Djian)
- voxel models
- maximum intensity projection
- direct volume rendering
- example applications (visualization)
- GPU support
- e-mail me if you would like to propose a different topic
Projects
- terrain modeling based on images/textures (Castelain & Djian)
- 3D generation of tree models with L-systems (Kim Samba & Vincent Vilcot)
- terrain generator based on noise functions (Toavina Rakotomanga)
- gravity-based simulation of object interaction (Darkaoui & Trimolet)
- character animation in a scene (Young & Laget)
- fire simulation with particle system (Cabaret & Gramain)
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