2010-2011-Wii Drive


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2010-2011-Wii Drive

 

 

 

 

 

wiiDrive Project

by Ruurd Moelker and Steven Bouma

The goal of this project was to achieve a fun and innovative way of playing a car simulating game. The main idea is based on the concept of driving a real-world car. The car controls are simulated using several wii devices, and the user finds himself driving in a 3D world that features both nice 3D graphics as well as realistic physics.

Input

  • The pedals (clutch – brake and gas) are simulated using a wii Balanceboard. The balanceboard was didived in three regions, pressing the balance board simulates a pedal toggle. This is pressure sensitive.
  • The gear shift-lever is simulated using a wiiMote. The user can shift gears (1..5 and reverse) as if holding a real gear-lever.
  • The steer is simulated by a second wiiMote as well

Visuals
The user can drive a nice ferrari F430 model in an environment that features hills and block-shaped object. The project utilizes a phycsics engine to ensure a dynamic environment and dynamic car-physics.

Implementation The project is implemented in C# using:

Features summary

  • Input using two wiiMotes and one wii BalanceBoard
  • Visual feedback to the user:
    • Rotating steer
    • Rotating wheels
    • Indicator overlays for speedometer, RPMmeter, gearbox and pedals
  • Multiple perspectives:
    • Car interior – user positioned in the driver's seat
    • Car exterior – a chasing camera similar to many well known racing games
  • Realistic vehicle physics
  • Realistic car model
  • Dynamic environment
Recent Changes (All) | Edit SideBar Page last modified on February 25, 2011, at 03:18 AM Edit Page | Page History
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