Project

Responsive Interaction on Large Displays

English only English only
Please note: This page is not regularly being updated anymore. Please visit my new research pages at http://tobias.isenberg.cc/Main/Research.

With the resolution on today's interactive displays growing and multiple users concurrently interacting with them, it becomes increasingly difficult to maintain responsiveness of the system. I work on applying techniques from computer graphics to address the complexity issues on such interfaces. Specifically, I use the idea of image buffers to store information about the interactive environment.

The concept of image buffers has previously been used, for example, to achieve hidden surface removal (z-buffer) and, in particular in non-photorealistic rendering for the creation of expressive renditions and to steer agents that, e.g., place strokes. Using such buffers to store properties of an interface, I have been able to regain interactivity and responsiveness on large displays and an increase in rendering speed of over a magnitude over previous implementations. The image below shows a screenshot of an application that was created based on this new approach and that can maintain high frame-rates while users are interacting with it.


Interactive multi-user tabletop application.

Publications

Back Back

Unless otherwise noted, all material on this site © 1996-2006 by Tobias Isenberg <tobias.isenberg(at)web.de>. Disclaimer.